Armour of 40K

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Armour of 40K

Post by 40KaNE on Thu Feb 04, 2016 9:40 pm

ARMOUR

Syn-Skin [Light]
Armour Bonus: +2
Max Dex: -
Penalty: 0
Damage Reduction: -
Special: +4 to Hide checks, constant Blur effect

Flak Armour [Light]
Armour Bonus: +4
Max Dex: +3
Penalty: -3
Damage Reduction: 1/magic or Adamantine

Mesh Armour [Light]
Armour Bonus: +4
Max Dex: +6
Penalty: -1
Damage Reduction: 1/magic or Adamantine
Fire and Cold Resistance 5

Carapace Armour [Light]
Armour Bonus: +5
Max Dex: +3
Penalty: -2
Damage Reduction: 2/magic or Adamantine
Fully Sealed, Visor

Scout Armour [Medium]
Armour Bonus: +5
Max Dex: +5
Penalty: -4
Damage Reduction: 2/Adamantine or Power
Strength: +2
Visor

Power Armour [Medium]
Armour Bonus: +8
Max Dex: +3
Penalty: -6
Damage Reduction: 5/Adamantine or Power
Strength +4, +2 to Fortitude saves
Fully Sealed, Visor, Radio Comms 100'

Artificer Armour [Medium]
Armour Bonus: +10
Max Dex: +4
Penalty: -4
Damage Reduction: 5/Adamantine or Power
Lightly Fortified
Strength +4, +5 to Fortitude saves
Fully Sealed, Visor, Radio Comms 100'

Terminator Armour [Heavy]
Armour Bonus: +15
Max Dex: +2
Penalty: -10
Damage Reduction: 10/Adamantine or Power, 5/- (use the best of the two in any situation)
Moderately Fortified
Strength +6, +5 to Fortitude saves
Teleport 1/Day

Combat Shield
[Medium]
Armour Bonus: +1
Penalty: -3
Damage Reduction: 2/Adamantine or Power (stacks with armour)

Storm Shield [Medium]
Armour Bonus: +2
Penalty: -10
Damage Reduction: 5/- (use the best of the two in any situation; stacks with armour)

Damage Reduction: the DR from Imperial Armour applies against energy types just as much as against physical sources, however any effect that "Ignores Armour" or "Ignores the Armour Bonus to AC" or similar (including Touch Attacks but not including effects that have no attack roll, such as Magic Missile or Fireball) ignores the DR.
Note: In addition, if the attacker’s total AB on a specific hit/shot exceeds the defender’s AC by 10 or more, it counts as him having struck through a weak point in the armour The respective attack ignores any DR or resistances offered by the armour.

Fully Sealed Armour: Immunity to Gas and Drowning, +2 bonus on saves vs Enchantments

Visor: Immunity to being Dazzled or Blinded, Low-Light Vision

Radio Comms: this more or less functions as Telepathy with those set on the same frequency.
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40KaNE
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