Miscellaneous in 40K

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Miscellaneous in 40K

Mesaj Scris de fourtyKANE la data de Vin Aug 18, 2017 4:59 am

Narthecium (Apothecary only):
-Allow you to use your Medicine skill to heal creatures within 5ft
-Counter-septic: d10 (30 doses) - whenever you use your Narthecium to heal or stabilize a living target, make a DC13 Medicine check, if the check is successful that creature may spend up to your proficiency bonus in d10 hit dice to heal itself.
-Stimm: Haste for 10 rounds, then gain 1 level of Fatigue (5 doses)
-Slaught: Rage (Barbarian equivalent, see PHB) for 10 rounds, then gain 1 level of Fatigue (5 doses)
-Reductor: a monomolecular saw with a diamantine-tipped extractor drill used for penetrating Power Armour and Ossmodula-enhanced rib cages in retrieval and storage of a fallen Battle-Brother's gene-seed

Dispenser (Apothecary Only): this device dispenses drugs as a free action

Roasarius: occupies the special slot, and is placed above the backpack; it grants +2 Deflection bonus to AC, as well as a +1 Resistance bonus to all saving throws.

Auspex: Ignores disadvantages to hit granted by cover.

Signum: As a bonus action you can get a +1 bonus to attack against one creature you can see. If the creature dies, you can apply the benefit against another creature in your line of sight as a free action.

Jump Pack: You gain a +10ft bonus to your movement speed if merely using it to skim along, and can also cross difficult terrain without penalty. If used for actual flight, the speed is 80ft (Clumsy), generally only used to launch in straight lines (10 uses).

Servo Arm: Robotic arm attached to the Tech-marine’s harness. It has a STR score of 29. As an action, it can be used to make an attack with the profile of a Power Fist. It can have a ranged weapon mounted on it (except Heavy Weapons with the exception of a Conversion Beamer).

Repair Kit: allows for more complex/large repairs to be made (10 uses).

Servo Skull:  
Tiny Construct 30 HP
Fly 30' (Perfect)  
Str 10 Dex 17 Con - Int 12 Wis 11 Cha -  
Saving Throws: DEX  
Armour Class: 15 (+3 Dex, +2 Size)  
Equipment: 1 Mechadendrite

Special Bolter Ammunition:  
-Kraken Penetrator Rounds: -1 to attack rolls, crits on 19-20
-Frag Rounds: Wounding, deals 1d6 of Piercing damage to all creatures within 5ft of target
-Hellfire Rounds: Acid damage, Poison - DC12 CON save vs 1d2 Con  
-Inferno Rounds: Fire damage, catch fire (1d6 Fire per round)  
-Tempest Bolts: Electricity damage, DC12 CON or be Stunned 1 round

Anima Speculum: Damage 3d6 Force (6d6 vs Psykers), Range (40, 120), Ammo (10), Special*

* For every Psyker or Spellcaster within 30 feet, improve the critical threat range by 1
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fourtyKANE
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